|The GET LAMP Interview Archives|
From 2006-2008, director Jason Scott interviewed over 70 programmers, writers, academics and designers about text adventures and interactive fiction, that genre of computer game which dominated the early days of home computer and which has faded into a much smaller portion of the game world. Even though it is no longer at the forefront of gaming, the influence and breadth of the subject inspired Jason to track down as many of the original designers of these games as he could, as well as intervie...
Keywords: GET LAMP; Text Adventures; Interactive Fiction; Interviews
|GET LAMP: Mike Roberts Interview - Jason Scott|
Mike Roberts is the creator of TADS (Text Adventure Development System), one of the most popular game development systems. As one of the creators of commercial text adventure products in the 1990s, his perspective was invaluable for understanding the waning context of these games at that time. TADS continues to be developed and is considered a nearest competitor to the Inform system.
Keywords: GET LAMP; Mike Roberts; Text Adventures; TADS
|GET LAMP: Jim Aspnes Interview - Jason Scott|
One of the more common questions and statements made when I was discussing the production of GET LAMP was what role MUDs would play in the final work. MUDs, or Multi-User-Dimensions, or Multi-User-Dungeons (or Multi-Undergraduate Destroyers) were compelling, text-based worlds that took the world by storm starting in the 1970s and then attracting a mass of new adherents in the late 1980s and early 1990s with the introduction of many college students to the internet...
Keywords: GET LAMP; Jim Aspnes; TinyMUD; Interview; Text Adventures; Interactive Fiction
|GET LAMP: Mike Gentry Interview - Jason Scott|
Several people had suggested I meet up with Mike Gentry - his work, Anchorhead, had itself turned a bunch of heads with its style, emotion, and approach. While one can never really tell what someone is "first" and "second", he seemed a great writer first who happened to use interactive fiction to tell one of his stories, not unlike Adam Cadre with Photopia. So we made an arrangement to meet in Virginia, at his home...
Keywords: GET LAMP; Interview; Mike Gentry; Interactive Fiction; Text Adventures
|GET LAMP: Mike Sousa Interview - Jason Scott|
When recording dozens of interviews for a documentary, a few are going to have notably less footage than the others, for no major reason other than time constraints and subject matter. While Mike Sousa is very scant in the GET LAMP movie and bonus features, he gave an excellent interview, the clips from which are finally available here. Mike Sousa's most notable feature to me that caused me to seek him out was his method of collaborating with other authors for most of his work; he'd worked with ...
Keywords: GET LAMP; Mike Sousa; Text Adventures; Interactive Fiction; Interviews
|GET LAMP: Scott Adams Interview - Jason Scott|
Scott Adams is considered one of the giants of adventure games, especially text-based adventures (The Scott Adams Grand Adventures (SAGA) series is especially cited). He is the founder of Adventure International, which sold software for a variety of platforms, mostly involving entertainment. This company grew wildly through the early 1980s but eventually went bankrupt in the inevitable industry shake-out, but should be considered one of the top "old-school" microcomputer software companies...
Keywords: GET LAMP; Scott Adams; Adventure International; Text Adventures
|Captain 80 Basic Adventures|
Robert Liddil: "The Captain '80 Book of Basic Adventures", 80-Northwest Publishing, 1981.
Keywords: trs-80; basic; interactive fiction; tandy; text adventures
|GET LAMP: Stephen Granade Interview - Jason Scott|
Stephen Granade is one of the rare writers who was paid, for some amount of time, to write about Interactive Fiction regularly. While employed by about.com, he maintained a section on the subject, including links and essays. With the closure/ending of his time with about.com, he still had the rights to his works and used this as the foundation for a new site, Brass Lantern, which reviews and analyzes interactive fiction...
Keywords: GET LAMP; Stephen Granade; Interview; IFcomp; Brass Lantern; Text Adventures; Interactive Fiction
|KansasFest 2009 keynote speech - Jason Scott|
KansasFest is the largest annual gathering of Apple II enthusiasts in the world. Held each year, the event draws attendees from all over the world. For more info, see kansasfest.org. In 2009, Jason Scott was the keynote speaker. Jason is the host of the Textfiles.com web site, and creator of the "Get Lamp" video that chronicles text adventures, and "BBS: The Documentary" about computer bulletin board systems...
Keywords: KansasFest; KFest; 2009; Jason Scott; Apple; Apple II; BBS; text adventures
|YNIN's Cartridge Blowers Ep.23 - Darkblood Blooddark Eternal Sex Detective - ynin|
How do you feel about Gandhi? This week on Cartridge Blowers we talk about how that dead motherfucker who drank his own pee is a total warmongering prick and George Washington deserves an atomic bombing as we discuss various Civilization games! Seriously, we talk about Civ a lot so I mean if you're here for a shit vampire game where you can't even get a vampire coolgang going, then pack it in, loser...
Keywords: Cody; Coleman; Ydoc; Nameloc; YdocNameloc; YNIN; Yninteractive; Ydoc Nameloc Interactive; Nikki; Wright; Dylan; Frisbie; Matt; Cruea; video game; video games; text adventures
|ugvm - Issue 03 (2002-11)(ugvm)[low quality]|
ugvm - Issue 03 (2002-11)(ugvm)[low quality]
Keywords: game; games; mario; sushi; ugvm; speccy; email; gameboy; spectrum; adventures; game boy; super mario; idiot brother; tim miller; text adventures; silver award; boy advance; monkey island; supply route; sound effects
|ugvm - Issue 03 (2002-11)(ugvm)[high quality]|
ugvm - Issue 03 (2002-11)(ugvm)[high quality]
Keywords: game; games; mario; sushi; ugvm; gameboy; spectrum; speccy; email; adventures; game boy; super mario; idiot brother; tim miller; text adventures; silver award; boy advance; monkey island; marble madness; lotus esprit
|Graham Nelson & Emily Short talk about Interactive Fiction|
Graham Nelson and Emily short talk about interactive fiction, or IF (text adventure games), at Oxford Brookes University in 2013. Graham introduces himself and his work, and demos the IF programming language Inform 7. Emily talks about her work with the IF app Versu.Further info: Inform 7Versu"Transmedia" eventWriteup of the "transmedia" event
Keywords: IF; interactive fiction; text adventures; text adventure games; Graham Nelson; Emily Short; talk; lecture; Inform; Inform 7; Versu; Linden Labs; Blood and Laurels; iOS; Zork; ADVENT; Infocom; Get Lamp
|Texas Instrument Book: computes-guide-to-adventure-games|
Texas Instrument Book: computes-guide-to-adventure-games
Keywords: adventure; adventures; program; print; text adventures; command; object; goto; objects; character; commands; adventure games; action routines; scott adams; infocom adventures; field guide; action adventures; room description; command parser; adventure game
|Apple Manual: Guide to Adventure Games|
Apple Manual: Guide to Adventure Games
Keywords: adventure; adventures; program; print; command; object; goto; objects; character; commands; adventure games; scott adams; action routines; infocom adventures; field guide; action adventures; text adventures; room description; command parser; adventure game
|Compute s Guide to Adventure Games|
Compute s Guide to Adventure Games
Keywords: adventure; adventures; program; print; command; object; objects; character; commands; goto; adventure games; action routines; scott adams; infocom adventures; action adventures; field guide; room description; command parser; adventure game; text adventures
|Compute's Second Book of VIC Games|
Compute's Second Book of VIC Games
Keywords: program; return; player; game; spaces; games; data; print; adventure; machine language; adventure games; checksum number; text adventure; main loop; rem keyword; data statements; language games; text adventures; fire button